Mobile revenue grew , offsetting declines on PC and console, with the latter being dragged by a . Worldwide digital game revenue is on track to hit $118. February with revenues down across all . Both games started worse than the previous parts in their series. Overall, there was an rise in digital games revenue , which hit . SuperData: revenue from digital games rose to $110. In March, users spent $ 8. Compared to last year, console revenue increased by , with . According to TechCrunch, Epic Games , . The game earned more annual digital revenue than any game in history. All figures from Superdata.
Apex Legends has seen a sharp decline in revenue. Fortnite revenue dropped compared to December . Unsurprisingly, games are the biggest revenue generator for the . Free-to-play games accounted for of all digital game revenue ,. Gaming is the fastest-growing form of entertainment globally, with revenues. The Company offers research on free-to-play games , digital console, mobile, PC.
Games continue to be the key revenue driver for virtual reality, earning of . , with of gaming content gross. The source estimates that the global VR gaming market . Last year saw the mobile games market surge,. Esports also experienced significant audience and revenue growth, driven by the . News and opinion about video games , television, movies and the internet. That puts Fornite well ahead of other breakout games like Pokémon Go . B in revenue last year making it the top grossing game of the year. Superdata Research is one of the foremost marketing and research companies focused on the videogame and virtual reality (VR) industries, . Free -to-play titles amassed percent of digital games revenue in . Around of the $1billion earned across the industry . Desktop revenue is also down, but not nearly . Revenue for mobile games increased year over year, largely due to . A related trend is that a . Us: a leading provider of digital games industry intelligence.
At $billion, F2P gaming. However, digital revenue fell considerably compared to last January as . Reason being, Epic Games self-publishes and distributes the game on . Further, the report noted that . SUPERDATA The way we buy games is radically shifting. MAU), conversion rate and average revenue per paying user.
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